No Pay-to-Win
Nothing on the shop gives gear, loot, raid power, or wipe-week advantage. VIP is QoL only — gradient name, queue skip, /skinbox, container sorting. The leaderboard reflects who plays better.
No-P2W 2x Solo/Duo Vanilla+ — weekly Friday wipes
Heatline Solo/Duo PvP Fridays is the no-pay-to-win 2x EU Rust server for competitive players who want short, punchy weekly wipes. Map wipes every Friday at 20:00 Europe/Berlin (CEST). Once a month, the wipe right after Force Wipe (always the first Thursday) is skipped — the map already wiped 24 hours earlier — and the normal weekly cadence resumes the following Friday. Vanilla+ feel: 2x gather and loot (Excavator and Quarries included), faster smelt with a furnace sorter, electric blueprints unlocked, blueprints shared inside your team, 50% upkeep, and minicopters spawning on roads — but vanilla stack size, vanilla crafting, vanilla decay, and vanilla building costs. Max team is two, and admins actually enforce it. Type /stats in-game for a detailed per-player leaderboard — resources farmed, raids fired, playtime and more across the wipe. High-end EU hardware, stable performance, active admins on Discord.
In Rust, press F1 to open the console and paste the connect command.
client.connect fridays.heatline.gg
Nothing on the shop gives gear, loot, raid power, or wipe-week advantage. VIP is QoL only — gradient name, queue skip, /skinbox, container sorting. The leaderboard reflects who plays better.
Map wipes every Friday at 20:00 Europe/Berlin (CEST). Force Wipe (first Thursday of every month) is the full wipe — the Friday right after Force Wipe is always skipped, normal cadence resumes the following Friday.
2x gather + loot (Excavator and Quarries included), faster smelt, furnace sorter, 50% upkeep, electric BPs unlocked, shared team BPs, road minicopters — but vanilla stack size, crafting, decay and building cost.
Group limit is two. UI capped at 2; admins also watch shared bags, base-to-base bridging, shared buildings and coordinated raids. Teamers get the whole group banned for the wipe.
High-end dedicated EU machine, stable performance, sub-30 ms ping for most of Europe. Active admins on Discord with ticket response averaging under one hour.
Weekly-wipe Rust servers are crowded; the good ones aren’t. The reason most fail isn’t queue times or gather rates — it’s pay-to-win shops, weak group-limit enforcement, and weekend-only admin coverage. PvP Fridays exists because we wanted a no-P2W 2x solo/duo server we’d actually play on ourselves.
Nothing on the shop gives you gear, loot, raid power, or wipe-week advantage. VIP is quality-of-life only — gradient name, queue skip, container sorting, /skinbox. No gear kits, no loot boxes, no resource handouts. The leaderboard reflects who actually plays better.
Map wipe every Friday at 20:00 Europe/Berlin (CEST). Force Wipe is always the first Thursday of the month — that’s when the full wipe runs (map + blueprints). Because the map already wiped a day earlier, the Friday right after Force Wipe is always skipped, and the normal weekly cadence resumes the following Friday. So roughly once a month, that one Friday wipe doesn’t happen — every other Friday does. The schedule is fixed and announced in Discord.
Gather (wood, stone, sulfur, components, scrap) and loot — including Excavator and Quarries — are 2x. Smelting is faster, with a furnace sorter to keep your refinery humming. Upkeep is 50% — keep your base alive without farming stone and metal all wipe. Electric blueprints are unlocked from the start, and blueprints are shared across your team. Minicopters spawn on the road for fast rotation.
What stays vanilla: stack size, crafting times, decay, building cost, hit-tolerance, raid mechanics, monument loot composition. The point is to compress the wipe arc and remove busywork — without breaking the core feel of Rust fights.
The group limit is two. The TC authorization and team UI are capped at 2 — that’s the soft side. Admins also actively watch for shared bags, base-to-base bridging, shared buildings, and coordinated raids. Loose alliances and “we’re just sharing roof rights” excuses get the entire group banned for the wipe. The whole point of solo/duo is that two-mans don’t have to fight zergs to keep their loot.
Friendly neighbours are fine. A mutual non-aggression agreement — you and a nearby base both agree not to fight each other — is totally allowed; it’s the kind of deal solo/duo players make all the time. What’s not allowed is acting like a larger group: sharing TCs, bags or buildings, raiding together, or coordinating fights against a third party. Stay neighbourly, don’t team.
Type /stats in-game for a detailed live leaderboard — resources farmed, rockets / satchels / explosives fired, kills, deaths, playtime, and more, all per player and persistent across the wipe. Useful for tracking your own wipe arc and seeing who’s actually grinding. The site-wide Heatline leaderboard is Minigames-only; on Fridays, the leaderboard lives in-game via /stats. Same active-admin coverage either way.
Dedicated high-end EU machine. Stable performance, consistent server FPS at peak population. Active admins on Discord — ticket response averages under one hour. The connect address is client.connect fridays.heatline.gg — paste it in F1 on Friday evening and you’re in.
Fair play, respect, and zero tolerance for cheating apply across every Heatline server.
Essential guidelines for respectful gameplay.
Any use of cheats, hacks, exploits, or third-party software results in immediate permanent removal from the community.
Harassment, discrimination, toxic behavior, or any form of abuse toward other players is strictly forbidden.
Avoid trolling, spam, or inappropriate content. Respect different playstyles and opinions.
Yes, that is a very important topic, and we understand that. Nevertheless, political discussions are strictly prohibited on our servers. There are other platforms where you can share your opinion and discuss it.
Fair play and game mechanics.
Respect server group limits. Team size restrictions help maintain balanced gameplay for all players.
Respect the specific rules of each individual server that are not covered by the Global Server Rules.
Base construction and placement.
Limit lag-inducing structures. Avoid excessive windmills, SAM sites, and electrical components in one area. This refers to any non-natural behavior.
Do not spam Tool Cupboards to claim excessive land. Unused TC claims preventing others from building will be removed.
Avoid building massive bases near monuments or high-traffic areas that cause performance issues or block access.
Ban appeals and admin contact.
Open a support ticket on Discord, or type "admin" in the chat for urgent rule violations, technical issues, or assistance. All communication takes place exclusively via the support system; do not contact admins or moderators via private message.
All bans are final by default. To appeal, join Discord and open a support ticket demonstrating understanding of the violation.
We reserve the right to record your gameplay and behavioral patterns on all Heatline servers, and to retain them as evidence.
We use automated detection for rule violations, history scans and suspicious accounts. Some actions may trigger an automatic suspension. We may share bans with other servers. In other words, a ban on our server may also result in exclusion from other servers with which we share bans and vice versa.
Custom-built Rust Minigames — Bedwars, GunGame, BR, Zombies, FFA & more
Calm Vanilla PvE — Raidbases, Events, Skills, Quests & Callouts
Wipe announcements, event signups, support tickets, and 24/7 admin contact. Come hang out.