Minigames gameplay screenshot
EU · Minigames

Minigames

Custom-built Rust Minigames — Bedwars, GunGame, BR, Zombies, FFA & more

Play on Steam Discord
Online
Players 0/50
BattleMetrics #2361
Server FPS 998
Region EU
Wipe Persistent — no wipes

Heatline Minigames is the EU Rust Minigames server built around custom-made gamemodes other servers don’t even attempt — ground-up gameplay we’ve spent months tuning. Bedwars sits alongside Battle Royale, Zombies, GunGame, FFA, Arena, Facechecks (1v1 SBMM with MMR), Deathrun (parkour with checkpoints and best-time leaderboards), Hex-A-Gone, a Training range with bots and aim drills, Creative with Symmetry and a Build Browser, and the newest mode: Creative Boat Building. Stats track across every mode and surface on the public website leaderboard. Premium Matches (★) are exclusive to Facepunch Premium accounts. VIP and Discord-Nitro boosters unlock match-creator tools, MVP victory sounds, persistent skinbox, queue skip, /grade, gradient names — and linking your Steam to Discord gets you a free perk tier of its own. EU hardware, 200+ server FPS, active admins.

Joining Minigames

In Rust, press F1 to open the console and paste the connect command.

client.connect minigames.heatline.gg

What You Get on Minigames

Every mode custom-built

Bedwars, Battle Royale, Zombies, GunGame, FFA, Arena, Facechecks (1v1 SBMM), Deathrun (parkour + checkpoints), Hex-A-Gone, Training, Creative + Boat Building. Each one its own plugin, its own UI, its own balance pass.

Custom in-game UI everywhere

Scoreboards, kill feeds, post-round MVP screens, mode-specific HUDs — every UI element designed and crafted in-house, mode by mode.

Premium Matches (★)

Some matches are exclusive to Facepunch Premium accounts (>$15 inventory). VIP and Nitro players can create Premium matches in any mode; Linked accounts can create Premium FFA.

Free perks for linking Discord

Link your Steam to Discord in #link for free salvaged starter tools in Bedwars (upgrade from default metal), FFA match-creator access, Creative-instance invites for friends, a special Discord rank, and an in-game name color. VIP and Nitro Boosters unlock more — match-creator across all modes, MVP sounds, /grade, persistent skinbox, queue skip.

Stats per mode, public leaderboard

Every kill, win, K/D, streak, wave reached and best time is recorded and shown on the public /leaderboard. Facechecks and Deathrun also surface in-game standings.

What's on Minigames

Bedwars Battle Royale GunGame Zombies Facechecks Creative Arena FFA Deathrun Hex-A-Gone Training Boat Building Premium Matches

What makes Heatline Minigames different

Most Rust minigame servers stitch a few off-the-shelf plugins together and ship. Heatline runs differently: every mode sits on top of a custom-engineered core that ties them all together — match orchestration, persistent cross-mode stats, the perk system, Premium Match gating, and the ranked queue that powers Facechecks. Months of in-house engineering work other servers don’t attempt. It’s why the modes feel cohesive instead of disjointed.

On that foundation, every gamemode is a ground-up build with its own maps, custom scoreboards, kill feeds, post-round MVP screens, and dedicated HUDs designed mode-by-mode. Balance gets revisited regularly. A full library of custom gamemodes — and none of it half-built. Every mode is something we’d play ourselves.

Bedwars

A Bedwars gamemode built specifically for Rust. Each match has two phases:

Building phase — teams are walled off (10 minutes in Quick matches, 20 minutes in Long matches). Farm materials, build your base, place your bed, and buy weapons from your team’s vending machines. Each team has its own quarry producing scrap. Use the time to fortify before the walls drop.

Fighting phase — walls drop. Goal: raid enemy bases and break their bed. The center quarry (only accessible after walls drop) produces more scrap than the team ones. Boom is sold in center vending for scrap. At the center supply station, an airdrop can be called once the station is fully charged — charging takes roughly 10 minutes, then any player can trigger the drop and fight for the loot.

Match formats span Solo, Duo, Squad, 6-man and 10-man team sizes, all in 4-team brackets — a 10-man match runs as 10v10v10v10. Starter tools scale with your tier: everyone starts with standard metal tools, Linked accounts upgrade to salvaged tools, and VIP / Nitro players spawn with a Jackhammer + Chainsaw for the fastest early rotation.

Battle Royale — last man standing

Drop from the bus that flies above the map and pick your spot inside the circle. Loot is fully dynamic — no fixed crate layouts — with a few high-tier hotspots scattered for risk-reward decisions. Cars spawn around the map for rotation. Two lives: die once and you re-bus into the sky for a second drop. The zone shrinks over time and pressures all surviving players into one final fight. Solo and team queues both available.

Zombies — wave survival

Solo or team. Zombies arrive in waves — each wave harder than the last — and drop perks on death. Perks include movement-speed boosts, damage bonuses, ammo back on kills, auto-reload, and more. Special rooms unlock at specific wave thresholds, opening better vending machines with stronger gear. Goal: survive as long as you can. The leaderboard tracks your best wave.

GunGame — weapon ladder

Free-for-all. Progress through the weapon ladder one kill at a time — fastest knife last gets the win. Two flavours: standard (start primitive, climb to top weapons) and reverse (start with the best, descend to primitive). Tight, custom-built arenas — never a recycled dome map. Streaks award short power bonuses; the leaderboard tracks fastest clears.

FFA & Arena

FFA is open carnage on rotating maps with curated kit loadouts. Rounds run 10 minutes; at the end, players vote for the next map.

Arena is structured team-vs-team combat with custom UI showing live score and kills. Better team wins, the next round starts immediately — no downtime.

Facechecks — 1v1 SBMM

Fast-paced 1v1 training mode with skill-based matchmaking, an MMR system, persistent queues, and a monthly in-game leaderboard. Each match is a real-life Rust fighting scenario — the kind of crossroads encounter or peek-fight you have on a wipe-day server, drilled into a reproducible scenario for aim and decision practice. Climbing MMR is the goal; the monthly reset keeps the ladder competitive, and the in-game display shows the current month’s leaders.

Deathrun — parkour finish-times

A parkour gamemode with a mix of easy and hard jumps. Goal: finish each map as fast as possible. Miss a jump and you respawn at your last checkpoint instead of restarting from the beginning — no game-over screens, just keep going. The in-game leaderboard tracks best times per map — climb the boards, beat your friends.

Hex-A-Gone — tile collapse

The Fall Guys-style hexagon mode, ported faithfully. Tiles break under your feet — last one standing wins. Short rounds, fast restarts. Pure reflex and read.

Training — aim drills, bots, copter

Multiple training options: bot scenarios, copter shooting, realistic-movement drills. Live precision and timing stats so you can see what’s actually improving. Modify weapons on the fly to test loadouts before queuing into a real match. The mode every PvP player should be using before they queue Fridays.

Creative — Symmetry, Build Browser, Sandbox

Pure sandbox for testing builds. Symmetry mirrors your placements across the axis you choose — perfect for honeycomb work or symmetric base designs. Build Browser lets you save your current build, load builds from other players, and share your own. Use the share/invite tools to collaborate live.

Creative Boat Building — newest mode

The newest addition: a sandbox tuned for Rust’s playerboat system. Same Build Browser integration as regular Creative — save and load boat builds, share them with friends. Built specifically around the new boat mechanics.

Premium Matches (★)

Some matches are flagged Premium and marked with a ★ — they’re available only to Facepunch Premium accounts (Rust inventory above $15). VIP and Nitro players can create Premium matches across any mode; Linked accounts can create Premium FFA matches only.

Perk tiers — Linked, VIP, Nitro Booster

Heatline runs three perk tiers, each unlocking more.

Linked (free) — link your Steam to Discord in the #link channel:

  • Salvaged starter tools in Bedwars (upgrade from the default metal)
  • Match creator for FFA matches
  • Invite friends to your Creative instance to build together
  • Special Discord rank + in-game name color

VIP — purchased via the Shop:

  • Better starter tools (Jackhammer + Chainsaw) in Bedwars
  • Visual match creator across all match types — create and moderate custom matches
  • MVP Sound — pick a custom victory sound played to everyone in the match when you win
  • Queue skip
  • Gradient name
  • More save slots in the Creative Build Browser
  • Persistent inventory arrangement (your inventory layout saves between rounds)
  • Skinbox with persistent skins (skins auto-apply when you pick up the same weapon)
  • /grade for instant building-grade upgrades on placement (e.g. /grade 3 for instant metal in Bedwars)
  • Special Discord rank + in-game name color

Discord Nitro Booster — boost the Heatline Discord:

  • Same perk set as VIP

Stats and the public leaderboard

Every match across every mode feeds the public website leaderboard — kills, K/D, win-rate, best time, longest streak, MVP rating per mode, all per-player. Some modes also surface in-game leaderboards: Facechecks shows the best MMR for the current month; Deathrun shows the best times per map. The website remains the source of truth.

Hardware, latency, uptime

Dedicated EU machine tuned for Rust: 200+ server FPS at peak population, sub-30 ms ping for most of Western and Central Europe. No shared boxes. Active admins on Discord. The connect address is client.connect minigames.heatline.gg — paste it in F1 and you’re in.

Global Server Rules

Fair play, respect, and zero tolerance for cheating apply across every Heatline server.

Community Rules

Essential guidelines for respectful gameplay.

  • Zero Tolerance for Cheating

    Any use of cheats, hacks, exploits, or third-party software results in immediate permanent removal from the community.

  • Treat Everyone with Respect

    Harassment, discrimination, toxic behavior, or any form of abuse toward other players is strictly forbidden.

  • Maintain a Positive Environment

    Avoid trolling, spam, or inappropriate content. Respect different playstyles and opinions.

  • Political Topics

    Yes, that is a very important topic, and we understand that. Nevertheless, political discussions are strictly prohibited on our servers. There are other platforms where you can share your opinion and discuss it.

Gameplay Rules

Fair play and game mechanics.

  • Group Limits

    Respect server group limits. Team size restrictions help maintain balanced gameplay for all players.

  • Server Rules

    Respect the specific rules of each individual server that are not covered by the Global Server Rules.

Building Guidelines

Base construction and placement.

  • Performance-Conscious Building

    Limit lag-inducing structures. Avoid excessive windmills, SAM sites, and electrical components in one area. This refers to any non-natural behavior.

  • No Land Hoarding

    Do not spam Tool Cupboards to claim excessive land. Unused TC claims preventing others from building will be removed.

  • Monument Proximity

    Avoid building massive bases near monuments or high-traffic areas that cause performance issues or block access.

Enforcement

Ban appeals and admin contact.

  • Report Issues

    Open a support ticket on Discord, or type "admin" in the chat for urgent rule violations, technical issues, or assistance. All communication takes place exclusively via the support system; do not contact admins or moderators via private message.

  • Appeal Process

    All bans are final by default. To appeal, join Discord and open a support ticket demonstrating understanding of the violation.

  • Demo Recording

    We reserve the right to record your gameplay and behavioral patterns on all Heatline servers, and to retain them as evidence.

  • Automated Systems

    We use automated detection for rule violations, history scans and suspicious accounts. Some actions may trigger an automatic suspension. We may share bans with other servers. In other words, a ban on our server may also result in exclusion from other servers with which we share bans and vice versa.

Frequently Asked

In Rust, press F1 to open the console and run: client.connect minigames.heatline.gg — or click the Connect button on the server page.
Heatline ships a full library of custom-built gamemodes: Bedwars, Battle Royale, Zombies, GunGame, FFA, Arena, Facechecks (1v1 SBMM with MMR), Deathrun (parkour with checkpoints and best-time leaderboard), Hex-A-Gone, Training (aim drills, bots, copter), Creative (Symmetry + Build Browser), and the newest addition — Creative Boat Building. Each mode has its own plugin, custom UI, and balance pass. Stats are tracked across every mode.
Bedwars runs in two phases. In the building phase (10 minutes in Quick matches, 20 minutes in Long matches), teams are walled off — farm materials, build your base, place your bed, and buy weapons from your team's vending machines. Each team has its own quarry producing scrap. Then walls drop and the fighting phase begins: raid enemy bases and break their beds. The center quarry produces more scrap than the team ones, and boom is sold in center vending. At the center supply station, an airdrop can be called once the station is fully charged — charging takes roughly 10 minutes, then any player can trigger the drop. Match formats span Solo, Duo, Squad, 6-man and 10-man team sizes, all in 4-team brackets (a 10-man match runs as 10v10v10v10). Starter tools scale with your tier: everyone starts with standard metal tools, Linked accounts upgrade to salvaged tools, and VIP / Nitro players spawn with a Jackhammer + Chainsaw for the fastest early rotation.
Premium Matches are marked with ★ and are available only to players with Facepunch Premium status — i.e. a Rust inventory above $15. VIP and Nitro players can create Premium matches in any mode; Linked accounts can create Premium FFA matches only.
VIP and Nitro Booster players can use the visual match creator to create and moderate custom matches in any mode — set the rules, set the map, invite players. Linked accounts can create FFA matches only. Linking your Steam to Discord (free in our #link channel) is what unlocks the Linked tier.
Three perk tiers. Linked is free — link your Steam to Discord in #link for salvaged starter tools in Bedwars (upgrade from the default metal), FFA match-creator access, the ability to invite friends to your Creative instance to build together, a special Discord rank, and an in-game name color. VIP is purchased via the Shop and adds: Jackhammer + Chainsaw starter tools in Bedwars, visual match creator across all modes, MVP victory sounds (custom victory sound played to everyone in the match when you win), queue skip, gradient name, more Build Browser save slots, persistent inventory arrangement, persistent skinbox (skins auto-apply on weapon pickup), /grade for instant building upgrades, and a higher Discord rank. Discord Nitro Booster unlocks the same perks as VIP — boost the Heatline Discord and you're set.
Facechecks is a 1v1 training mode with skill-based matchmaking. Every match adjusts your MMR up (win) or down (loss). The system queues you against players close to your rating, and a monthly in-game leaderboard shows the top MMR holders. The ladder resets each month so the climb stays fresh — and the in-game display always shows the current month's leaders.
The public website leaderboard at heatline.gg/leaderboard tracks every mode — kills, K/D, win-rate, best time, longest streak, MVP rating per mode, all per-player. Some modes also surface in-game leaderboards: Facechecks shows the best MMR this month, Deathrun shows the best times per map. The website is the source of truth.

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Join the Heatline Discord

Wipe announcements, event signups, support tickets, and 24/7 admin contact. Come hang out.

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